Communicating avatars in worlds
An avatar is generally intended as a representation of a real or fictitious human in a virtual space. Research has dedicated much effort to creating and animating realistic avatars. However, the scope of use is typically assumed to be a closed environment such as a proprietary video game. Therefore, the portability of avatars has seldom been a priority. Some 30 years ago, the Humanoid Animation (H-Anim) standard was developed that defined a human skeleton composed of joints, segments, and sites…















