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MPAI MPEG ISO

An overview of the MPAI Metaverse Model – Technologies standard

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The MPAI Metaverse Model - Technologies standard - in short, MMM-TEC V2.0 - is the first open metaverse standard enabling independently designed and implemented defines a metaverse instance (that MMM-TEC calls M-Instances) and clients to interoperate. These are the main MMM-TEC elements: The Architecture is based on Processes acting on Items based on the Rights they hold. Items represent any abstract and concrete objects in an M-Instance. Processes - possibly in different M-Instances - communicate using the Inter-Process Protocol (IPP).…

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Component standards versus monolithic standards

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MPAI has recently published two main new standards with a request for Community Comments. In MPAI lingo this means that the standards are mature, but MPAI asks the Community to review the drafts before publication. The two standards are Connected Autonomous Vehicle – Technologies (CAV-TEC) V1.0 and MPAI Metaverse Model – Technologies (MMM-TEC) V2.0. They are not “new” MPAI standards as they have already been published in earlier version, but the new versions represent significant improvements. You may ask “Why…

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Data standards need Qualifiers

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MPAI is about AI-enabled data coding across a very wide range of industries. Some industries are unable to negate dearly held traditions and make firm decisions, like MPEG standards did by specifying technology up to the last bit. MPAI must take this reluctance as a requirement for some of its standards. How can we then make standards that are technology agnostic? A standard should respond to a need and digging inside that need is a prerequisite for a meaningful standard.…

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Is it possible to mitigate data loss effects in online gaming?

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The 52nd MPAI General Assembly (MPAI-52) has approved Server-based Predictive Multiplayer Gaming (MPAI-SPG) - Mitigation of Data Loss effects (SPG-MDL) V1.0. It is a Technical Report that provides a methodology to predict the game state of an online gaming server when some controller data is lost. The Prediction is obtained by applying Machine Learning algorithms based on historical data of the online game. An online Multiplayer Game is based on a server. When this maintains consistency among all clients’ game…

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MPAI calls for a new generation of company performance prediction technologies

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The 51st MPAI General Assembly has decided to develop a new version V2.0 of the Compression and Understanding of Financial Data (MPAI-CUI) – Company Performance Prediction (CUI-CPP) and issued a Call for Technologies to acquire relevant technologies. Register to attend online event where the Call will be presented on 2025/01/08 T15:00 UTC. Compression and Understanding of Industrial Data (MPAI-CUI) was one of the first (2021) MPAI standards. The MPAI-CUI V1.0 Company Performance Prediction Use Case was based on the notion…

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The birth of Audio in MPEG

Thirty-six years ago today marked the birth of the MPEG-Audio group. The initial two characters of MPEG - M (oving) and the P (icture) - leave no doubt about the original public intentions in setting up the MPEG group which had met for the first time in Ottawa, ON on 10-12 May. My real intentions, however, were very clear in my mind since the very beginning (actually, they dated back several years before): an audio-visual  system had to be specified…

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