On the convergence of Video and 3D Graphics
Table of contents Introduction Computer-generated scenes and video are worlds apart Point cloud compression 3DoF+compression Commonalities and differences of PCC and 3DoF+ How can we achieve further convergence? Conclusions Introduction For a few years now, MPEG has explored the issue of to efficiently represent (i.e. compress) data from a range of technologies offering users dynamic immersive visual experiences. Here the word “dynamic” captures the fact that the user can have an experience where objects move in the scene as opposed…